Detroit: Become Human - Mikael Jeger
- Aug 18, 2018
- 3 min read

Artist- Mikael Jeger
In order (Top to Bottom)-
Kara Model
Before Detroit Become Human was published Quantic Dream created a short video called Kara, about the creation of an android who then begins to feel while being assembled. Jeger used Florent Auguy's concept from this short as a start of base of ideas on how the body of the android could look like under the synthetic skin. He pushed the contours on the body, emphasising the curves and joints and where they would connect.
The blue is a nice feature in the structure because in the game the androids are powered and maintained with a chemical called Thirium 310 (a fictional substance) and seeing hints of that in the colour scheme also emphasises how they function. The transparent material on certain parts of the body is a nice window to show how the snadroids are internally structured.
Android Models
The concept art for the android model adds more details to the components used to make the android functional, with the component type and number and where it was manufactured on some part of their body it makes the android more like an object that can be replaced then a sentient being.
The android in Jeger's work have a more human under tone in the emphasis of muscle and joints that can be seen through the bodies transparent parts which is a design detail that adds story elements to the history of an android. Another design detail that is a nice touch is the visible jointing of the parts that can disconnect and be replaced, they have visible seams to the body with leans more to the uncanny valley in how the androids look human but also aren't.
Jeger also adds different textures to the body, the shines on the body where its a white and clear material while the black material on the back and joints look like they are flexible and moveable. The different textures on the body are details I hope to imitate in my work.
Android composants Markus RK200 model
The different ways in which Jeger shows the detachment of components is a great way to visualise how androids may change their body parts or fix themselves. This is nice mix of photoshopped image and drawn details of the android underneath the actor, which is something I can use to create quick more ups for my project.
The added details added to the photo reference also adds some story to the character, adding a scar on the side of Markus' head where his LED indicator used to be adds a small detail that he is android too. The bottom two are the ones I will reference more in my work because they are the most human looking in their removal. By having the whole eye section come off like in the bottom right it adds more of detail story wise that they would have to get it replaced or maintained.
Android concept work
This concept is more referenced by humans in the way they look under the synthetic skin. This android looks more organic then metal, a bit like they took the skin of human, painted the inside thirium blue and incased them in a thin shelling, which is very unique design and gives more meaning to them being us but better.
The details in the different shades and textures used adds more of a man made quality to the androids and by seeing how the body attaches together is a easier way to show the design team how to render these components. The colour use too singles out the only colour being the glowing blue heart used to pump thirium 310 before they came up with the idea for thirium pumps in the end resign.
Robot machinery
This is a contraption created to assist Carl Manfred in his paintings, its a modified crane that can move in all directions so Carl can reach the tops of his biggest canvas'. The sleek design of the machinery makes the arm look new and made just for Carl.
You can see where each of the joints and components are and how they may move with the spherical ball in the middle that works like a shoulder ball and the joints in the arm much like a human arm, these details give us more detail that the machinery of the time where also based on humans and how they move.





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