Detroit: Become Human - Clement Crocq
- Aug 15, 2018
- 2 min read

Artist- Clement Crocq
In order (Top to Bottom)-
Lieutenant Hank Anderson's bedroom
Crocq uses more shadows more in her work then the other artists for this game. Much like Jouandaeu she uses soft and harsh lights to convey a feeling of both home and isolation.
Hank in the game is a untidy individual and his room show it, the painterly style of her work gives the room a roguish and untidy feel but with the light it also seems well lived and used room.
Lieutenant Hank Anderson's bathroom
The attention to detail and character is very prominent in this concept art. The bathroom itself is clean however the way she has framed the piece it has more personality; with the bursts of colour from Hank's shirts and the untidy nature of the sink and shelves- it paints a picture of just the type of person Hank is.
The use of objects in the painting is a great way to tell a story and characterise the person without the use of word. The textures in the piece also show a great use of material which is something I need to use in my work.
Alice Williams' room
Alice is our only child character and her room portrays her as a person very well; the room itself if dark and badly lit, like how her father Todd treats her with only specks of care in his interactions with her. The blanket fort that she created is inviting and cozy, like how she wishes to be treated by her father and so she makes a safe place that she can run to when scared.
The colour use in this piece is very telling with what kind of emotions we are meant to feel. The bright and pink light emitting from inside the blankets is nice and soft while the rest of the room is covered in darkness and the texture on the walls give it a dirty feeling as if her room wasn't clean before she was put in there.
Kara's Apartment (Not in game)
The next two pieces where not used in the game which makes it difficult to know exactly when they are meant to show. The apartment is spacious and airy, looking new with the boxes everywhere.
Crocq's use of earth tones and natural light and shadows are nothing I would like to mimic in my work. The tranquil aura that is conveyed in each of her works give the piece's a homely feel, like danger has past and they are rebuilding.
The reflection in window is a nice technique that can be used to show material easier and also the way she positions the viewer; making the canvas tilted or looking from the out in is a great technique I hope to replicate in my work.





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